Finance News

Epic Games to lay off more than 1,000 employees as Fortnite usage drops


Text to Speech Icon

Listen to this article

Estimated 3 minutes

The audio version of this article is generated by AI-based technology. Mispronunciations can occur. We are working with our partners to continually review and improve the results.

Epic Games is cutting more than 1,000 jobs following a drop in engagement on Fortnite, in the latest layoffs in the video game industry where growth has stalled due to economic uncertainty.

The company ‌also expects to save $500 million US by reducing contracting and marketing spend and eliminating some open roles, CEO Tim Sweeney said in a note to employees on Tuesday.

“We’re spending significantly more than we’re ​making, and we have to make major cuts to ​keep the company funded,” he said.

Blockbuster titles such as Fortnite, a third-person shooter game, had proven resilient after the COVID-19 pandemic, ​holding up as a slowdown eroded demand beyond the biggest franchises.

But ⁠engagement is now ⁠declining even for those, particularly live-service games ‌that rely on a constant flow of costly new content to retain players.

“We’ve had challenges delivering consistent Fortnite magic,” Sweeney said, adding “market conditions today are the most extreme” since the early days of the company’s founding in 1991.

“The layoffs aren’t related to AI,” Sweeney noted, amid industry fears that the technology could replace developers.

Epic had earlier this month raised prices of ‌Fortnite’s in-game currency, citing higher costs to run the game. CBC News has reached out to the company for a statement.

2nd major round of layoffs in 3 years

The move marks Epic’s second major round of layoffs in three years. In September 2023, the company cut about 830 jobs, roughly 16 per cent of its workforce, ​to boost profitability.

It was not immediately clear what percentage of staff would be impacted by Tuesday’s ⁠announcement.

Last month, Fortnite topped U.S. monthly active players across PlayStation and Xbox, yet ⁠the average playtime fell sharply, according to Mat Piscatella, senior director at Circana.

Other gaming ⁠companies ⁠have also cut jobs.

In September, ​Electronic Arts laid off hundreds of workers and canceled a Titanfall game that was ​in development, according to ⁠media reports. Amazon’s broader job cuts late last year also affected its gaming division.

Rising memory chip prices have added to the industry’s difficulties, as surging demand from AI data centres absorbs supply, pushing up semiconductor costs and forcing console makers to raise ⁠prices.



Read More: Epic Games to lay off more than 1,000 employees as Fortnite usage drops

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More